8/20/2023 0 Comments Download killing time"An interesting mishmash of an episode, even if its internal consistency tends to vary greatly. Caleb takes his time and cleans the dark god's clock ( CT17: Time To Kill). He arrives at an amphitheatre adorned on all sides by clock-faces and time pieces, and takes out two final legions of Cabalists before facing the Devourer of Souls himself. He crosses a bridge into a further cavity and comes across another spacecraft, which Caleb commandeers ( C1T6: Cultist Temple). He is taken to a mountaintop occult monastery, bursting his way through ritual sites, perilous ledges, sacrificial altars and tests of pain and atonement. ![]() This reveals a passage descending through a series of mine shafts, quarries and a furnace, ultimately leading to the way out ( C1T5: Citadel). These feature a grand dining hall, a library, bedrooms, kitchen, an attic with skylight, a lounge complete with pipe organ and decorative waterfall, and thereafter dungeons. Diving into a fountain of holy water leads to the exit ( C1T4: Egyptian Kingdom).Ĭaleb blasts through a cave-in and gains access to a coastal fortress, patrolling along the perimeter before gradually unlocking his way deeper into the interior. This finally leads to a display of false, and presumably one true, holy grails. Therein lies a series of oddly familiar trials, namely a sequence of false and true floor tiles to hop between and a leap of faith across a chasm. This releases a switch on the pinnacle of the pyramid which opens up a crack that leads to another temple. From here he dodges tricks and traps and unlocks his way through, making it to the central treasure chamber. The entrance to the edifice is stuck, and a hidden underground gate accessible via a pond is locked, but admittance into the tomb can be found from an adjacent sink hole. This opens up a cliff-side recess containing two time portals, one marked Europe 1060 AD and the other Egypt 2600 BC ( CT13: 666 Feet Under).Ĭuriously, either portal will take the player to Ancient Egypt, placing Caleb just outside a step pyramid on the banks of the Nile river. Messing with the controls, the ship crashes into an alp and Caleb begins to carve his way back to the surface ( C1T2: We Come in Pieces).Ĭaleb escapes through more subterranean caverns, coming across a morgue, chapel and hydroelectric generator, before subsequently opening into a nearby railway tunnel. Activating a lift, Caleb is whisked aboard the ship and fights his way through, facing a Cerberus in a lava filled hold, before eventually reaching the quite well guarded bridge. He emerges out of a pumping station channelling an icy river, and is greeted by the spectre of a massive flying saucer floating over the frosty forest. Upon pressing it however, he is greeted by one or more Mother Spiders which then guard the true exit ( C1T1: The Bunker). Upon gaining access to the basement, Caleb rides a metal boat down an acid river and is faced with Tchernobog's seal. ![]() ![]() It was included in the The Lost Episodes compilation as Episode 4, as well as stand-alone in BME's Blood Map Pack.Ĭaleb emerges from a stone brick bunker to charge across and down the trenches and outer defences of a well outfitted Cabal command centre, storming his way through several scenes of automated torture and officerial comfort. It is seemingly not related to the 1995-96 first person shooter of the same name, despite its own striking similarities to Blood. Killing Time (also called Caleb in Time) is a seven level fan add-on for Blood released on Februby Marc "Elmo" Levesque, also the author of the single-player map " Volcano" ( download not to be confused with " Volcano" by ItBurn) and the Bloodbath map " Snowtraps", and was beta tested by Slime Bob. Platforms: MS-DOS ( original executable), Java VM ( BloodGDX), Microsoft Windows ( NBlood, Raze, Fresh Supply), Unix-like ( NBlood, Raze) Publisher: Unknown later Įngine: Build Engine ( Blood mod BloodGDX, NBlood, Raze), Kex Engine ( Fresh Supply)
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